- *Multi-scenarios and multi-crowd use: This computer chair is very suitable for homes, offices, meeting rooms, meeting rooms, study rooms, studios and other occasions. It is suitable for office workers, office workers, students, and computer game players who want to adjust their sitting .
- S-type mesh backrest, fine mesh arrangement, strong abrasion resistance, long service life, hollow design between high-density mesh and high backrest, will not be stuffy.
- Y-shaped ergonomic design, 90°-135° wide-angle recline, protects the spine and waist, fits the curvature of the spine, releases the pressure of the sedentary back; the foam lumbar pillow has a large support area and a wide area of force, which can be adjusted up and down by 6cm .
- The headrest can be raised and lowered, with the function of lifting and rotating, supporting the neck, releasing shoulder and neck fatigue, and can be rotated and raised by 10cm.
- The thick cushion is designed in line with the human body curve, effectively dispersing the pressure on the buttocks and legs, and sitting comfortably, thick and full.
*Fashionable design and simple adjustment of the middle backrest table and chair, with different decoration styles, soft and smooth, can protect your floor from noise and scratches, suitable for all types of floors, wood floors, carpets, etc.
Name: Office Chair
Material: high quality environmental protection mesh nylon, etc.
Shape: High-back chair type
Colors: White, Black
Applicable people: family, dormitory, office
Features: headrest can be raised and lowered, lifting and rotating function, supporting the neck, releasing shoulder and neck fatigue, rotatable and 10cm lifting; S-type mesh backrest, fine mesh arrangement, strong wear resistance, long service life, high-density mesh The hollow design between and the high backrest will not be stuffy.
*Service Content:
Due to different measurement tools and methods, the data size error is 1~3cm, please understand.
All our products are taken in kind. This is usually a small color difference caused by the difference between the light and the monitor when shooting.